Hyrule warriors legends great sea map

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Multiple characters handle in their own unique way-the good all-around (Link), the slow-but-powerful heavy (Impa), weak-yet-quick combo machine (Shiek), and the bevy of other fighting talents that, while not always available for the main missions, you can go back and play as again in Free Mode whether or not they are main hitters or a normally-supportive character (so long as they’re playable, of course). Once you’re thrust into the battle, it’s clearly a Zelda-skinned Warriors game to the core. It’s taken time for developers to take full advantage of 3D that doesn’t burn your eyeballs out of their sockets, and this might be some of the loveliest yet. Every character appears crisp and lovingly detailed, even in the heat of battle, and it all looks fantastic with the 3D turned up. On the small screen, the first thing to notice is the cel-shading effect on every moving character, which is a lovely long-term viewing angle.

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In typical Dynasty Warriors tradition, Hyrule Warriors: Legends sends its characters in the fields and castle walls around Hyrule to beat up floods of baddies (though very few of them human-type baddies, can’t be setting THAT precedent in this series) to find a way forward in stopping an evil spirit from taking control of the land of Hyrule and saving the magical Princess Zelda once again.